FireBurn is a procedural audio simulation of the physics underlying the combustion phenomena.
Naturally born for music, live events, film, tv and entertainment productions, FireBurn is based on a complex and powerful
physically accurate particles collision engine - it does not use samples at all, sound and physics are actually real-time generated.
The whole procedural audio engine can be manually controlled or automated : with FireBurn, generating realistic fire, flames,
turbine engines and much more is as easy as pressing a single note key.
|
The SnapLab lineup is a collection of carefully designed, useful and compact multi-genre virtual instruments, sound generators and effects processors.
Each one of the virtual devices in this lineup is specifically intended to have a very peculiar focus and scope, a simple, easy to use
interface and it is meant to be available at a fair and affordable price.
Much more than simple gadgets and gizmos - just collect 'em all !
|
|
Accurate procedural audio simulation achieved by the adoption of the Advanced Component Simulation (ACS) approach
Full 64-bit processing accuracy for every single aspect of the simulation
Physically accurate particles collision simulation of fire / combustion phenomena
Featuring a complex and powerful stochastic engine : sound and physics are actually real-time generated
The whole simulation can be manually controlled or fully automated
Easy to use, expressly made for music, live events, film, tv and entertainment productions
Ultra-immersive audio engine with panorama control
Including a ready-to-use factory presets collection
MIDI automation
Support for sample rates from 44.1 kHz up to 192 kHz
Available in multi-size GUI resolutions
|
|